Led by co-founders Rodrigo Tamellini and Maria Oliveira, GamerSafer is a leading-edge  technology that helps game publishers and developers prevent  the crime, fraud, and toxicity to which their gaming communities are too often subjected on their platforms.  GamerSafer does so by providing an end-to-end solution that protects players on every step of their gaming experience — from pre-game biometric verification, to in-game use of gamer insights to moderate behavior, to post-game reinforcement of player accountability. It also provides services that particularly prevent the exploitation and abuse of children and facilitates parental engagement.

Rodrigo, CEO of GamerSafer, has 20 years of experience leading product, marketing and business strategy teams with global technology companies designing and launching over 100 products worldwide and driving billions in revenue. He started his career as a product engineer in Brazil but his ability to successfully drive business and consumer products led him to climb the corporate ladder and land an executive position in Silicon Valley as Product Director of Virtual Reality, Gaming and Esports at Intel. Rodrigo was also a General Manager at LG Electronics and started up ASUS operations in Latin America. He holds an engineering degree, an MBA in strategic business management, and received the prestigious Honorable Mention Award from the Brazilian Army.

Maria, COO of GamerSafer, is an award-winning impact entrepreneur who has been recognized by AWS as an Impact Fellow, and Headstream Innovation for enhancing digital spaces for youth. She excels at advising organizations driving positive change in online spaces, such as Common Sense Media and TheGameHers. She has also collaborated with research and other impact initiatives from the Anti-Defamation League, Take This, Stanford Reach Lab, WeProtect Global Alliance, and the Fair Play Alliance. Maria was born and raised in Brazil, is an alumna of Stanford LBAN and UC Berkeley Skydeck, and persistently advocates for women, Latinas, and other underrepresented groups in tech and games.